![]() Fixed: More Children didn't work after last game update.Added: Caravans return almost immediately.Will make farms sow/harvest several times per season giving tons of productįeel free to add new options if you can do it the similar way the table's AA scripts were made (using CE's IL2CPP symbol resolving) ResMatureSys.DayUpdate (trees mature faster, give more fruits)įor optimal results you may need to use a combination of options.GrowUpSys.dayUpdate (faster grow, see Settings below).BuildingData.AddWorker (When new Worker is added to building - see Settings below)._weightLimit (int BagData.weightLimit) Edit Production of last factory you clicked:.BuildView.onClick (when you click on building - see Settings below).Instant Sell (1/0) (Grocery sells everything immediatelly).Instant Building (1/0) (without constr.mat).Faster Building (0/1) after all constr.mat is there.BuildView.LateUpdate (see Settings below).CitizenView.Update() (see Settings below).FarmComponent.CanSow (allow sowing again after harvest).DevelopmentMgrData.AddExp (faster research).EntityView.Da圜lock (see Settings below).FamilyData.NewBirthLoop (no or more children - see Settings below).01.050 today there is even more features) (the following list is valid for older version - Update. ![]() In CE Activate cheats you think will want to use (still in game main menu).In CE Activate Mono (Menu -> Mono -> Activate Mono Features).When in main menu, attach the Cheat Engine to the Game Process.Start the game into main menu (if you was already playing, exit to desktop and then start it again).Important (or you may have troubles activating cheats): So when you request an update, don't forget to specify which feature no longer works and what are the symptoms: Tested on steam on EA versions up to v0.84.275.985 (non-URP mode), but most of the features should work with newer versions.
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