![]() Because I know it's likely to be asked, My reasoning for running a 1.7.10 server instead of one running 1.8.1 is that I have used bukkit for almost as long as I've been playing minecraft and do not want to switch to an official minecraft server, and bukkit hasn't been updated to 1.8.Īnyone have any hints to point me in the direction of utilizing my massive amount of RAM for Minecraft, or know how to make this work with forge just as it does with vanilla? Thanks!ĮDIT: I should probably mention that, because I know people are going to ask, I am running a 64-bit version of the Java SE Development kit, alongside a 64-bit copy of Java 8 Update 25. The fact that I run the client application along with a server is not a problem, as I have a more than powerful enough computer to handle this, and have done so without problems many times in the past. I should probably note that because I run my own bukkit server and play on that so I can use Worldedit, My Minecraft Forge profile is running a 1.7.10 version of minecraft. I have more than enough RAM to safely allocate 4 GB at minimum, even with lots of other applications running, so i'd very much doubt that the problem is that I simply don't have enough availible RAM to launch with my ideal allocated amount. I've tried everything within my knowledge to fix this and now I'm out of ideas. I'll press play in the launcher, and nothing will happen, but If I change it back to 1GB then it starts as normal. I know how to modify these amounts on vanilla Minecraft, by editing a game profile's JVM arguments, but if I try to do this with more than the default 1GB allocation on my Forge profile, the game doesn't start. I've noticed from experience that Minecraft by default allocates, or will allow allocation of up to 1 GB, without modification. I recently upgraded the ammount of RAM in my computer, and I'd like to utilize it with Minecraft as I play frequently, with system intensive mods, such as shader mods.
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